Blenderella

Overview
"Polygon Modeling Techniques with Focus on Topology: 100% quad polygon modeling. No sculpt, no triangles.

Created by Angela Guenette, Character Modeler, project Durian, Sintel

Angela has a background in fine arts and since 2000 worked on a variety of CG Animated Feature Films, DVD Movies, Television Series, and most recently the independent animated short film, Sintel. She has worked in Blender, Maya, XSI, Softimage3D, Gimp, and Photoshop. Some of her professional credits include Everyones Hero, Spider-Man: The New Animated Series, Popeye’s Voyage, Barbie on Swan Lake, Barbie as Rapunzel, Barbie in the Nutcracker, Max Steel, Heavy Gear.

In this DVD, Angela Guenette walks you through her approach on modeling a character within Blender 2.5. She demonstrates the tools used in Blender and techniques on how to create efficient topology with clean edge flow. This will facilitate the creation of facial and body deformations for rigging and animation use.

Over 40 hours of practical step-by-step recorded work, for an expected total running time of 9 hours. Pace of the DVD combines both real-time & timelapse recordings, accompanied by voice narrated audio commentary.

DVD includes 9 reference images from 3d.sk (used with permission from 3d.sk and are marked with their copyright), prepared background images, concept designs, and .blend file of final completed character model.

The videos are 1920x1200 resolution.

The training requires a good understanding of modeling basics in Blender. To become a good character modeler, it is also highly recommended to study anatomy books from the masters, and take life drawing classes for a thorough understanding of the fundamentals and proportions. This DVD is not intended to teach anatomy fundamentals or how to design a character."