Christopher Plush

Overview
"All topics specific to the Blender Game Engine are available upon request including modeling, texturing, shading, lighting, character rigging for the game engine, gameplay using python and logic bricks, etc. Offered as well is material on level optimization to workflow and project organization. All material is available for basic to advanced training. I was the Lead Game Designer for project Apricot (Yo Frankie!) and have been using the Blender Game Engine since it was first introduced into Blender."

Productions

 * Yo Frankie!