Ocean Sim

Overview
Project of porting the Ocean Sim to a Blender 2.5 branch.

The Ocean Sim is essentially a custom procedural texture developed for Blender 2.4x for use during the production of the Lighthouse (2008) short film by Promotion Studios (now Red Cartel Studios). The code for the texture was based on the Houdini Ocean Toolkit codebase, and Promotion Studios paid a developer (Hamed Zaghaghi) to port the code over to a Blender 2.4x branch for use on their production.

The original code came from the Houdini Ocean Toolkit codebase that was released as opensource. The Blender version was created by Hamed Zaghaghi under contract to Promotion Studio with integration assistance by Matt Ebb.

Links

 * Ocean Sim QuickStart Tutorial