Fill the Gap

Overview
"At first, we were using a commercial 3D package for graphics but found the rendered output not to our taste for our intended audience. The work flow was also not as efficient as we would have liked. This, coupled with our desire to use open source formats and software in our pipeline lead us to use Blender for more than half of the graphics work. We found the software to be of excellent quality, the interface easy to learn and above all, the Blender Community has produced so many high quality tutorials and other resources." 

Links

 * BlenderNation story